Hier findest du alle wichtigen Infos zu den Enchantmens im KC-Enchant-Shop

Enchant Name

Description

Applies To

Strike

Chance to strike lightning at the opponent.

Trident

Impact

Chance to double dealt damage.

Trident

Twinge

Make your enemy bleed, if hit using melee attack.

Trident

Jelly Legs

Chance to negate fall damage.

Boots

Restore

Upon breaking, item has a chance to lose this enchantment and repair half of its durability

Tools

Shuffle

Shuffles opponent's hotbar.

Armor

Take Off

Allows flying when worn.

Boots

Aquatic

Gives permanent water breathing.

Helmets

Auto Smelt

Ores are automatically smelted when mined.

Pickaxes

Confusion

A chance to deal nausea to your victim.

Axes

Etheral

Gain haste upon killing mobs

Sword

Experience

Chance to get experience from mining.

Tools

Haste

Allows you to swing your tools faster.

Tools

Insomnia

Gives slowness, slow swinging and confusion.

Swords

Lightning

A chance to strike lightning at the opponent.

Bows

Oxygenate

Refills oxygen levels when breaking blocks under water.

Pickaxe

Thundering Blow

Can cause smite effect on your enemy.

Swords

Glowing

Gives permanent night vision.

Helmet

Decapitation

Victims have a chance of dropping their head on death.

Axes

Headless

Victims have a chance of dropping their head on death.

Swords

Obliterate

Extreme knockback.

Swords

Epicness

Gives particles and sound effects.

Swords

Lifebloom

Completely heals allies and truces on your death in 10 block radius.

Leggings

Famine

A chance to give your opponent the hunger effect.

Weapons

Berserk

A chance of strength and mining fatigue.

Axes

Ward

A chance to absorb enemy damage and heal you

Armor

Curse

Gives strength, slowness and resistance at low hp.

Chestplate

EnderShift

Gives speed/health boost at low hp.

Helmet Boots

Explosive

Explosive arrows.

Bows

Featherweight

A chance to give a burst of haste.

Swords

Molten

Chance of setting your attacker ablaze.

Armor

Ravenous

Chance to regain hunger whilst in combat.

Axes

Commander

Nearby allies are given haste.

Armor

Self Destruct

When close to death, tnt spawns around you to end you and remove your dropped items.

Armor

Telepathy

Automatically places blocks broken by tools in your inventory.

Tools

Sustain

Chance to regain hunger when getting hit.

Armor

Skill Swipe

A chance to steal some of your enemy's EXP every time you damage them.

Sword

Plague Carrier

When near death summons creepers and debuffs to avenge you.

Leggings

Virus

Multiplies all Wither and Poison damage the affected target recieves and has a chance to remove regeneration effects on hit.

Bow

Anti Gravity

Super jump.

Boots

Ender Slayer

Increases damage dealt to Enderman and Ender dragons.

Weapons

Reaper

A chance to give your opponent the Wither and Blindness effects while dealing damage

Axe

Nether Slayer

Increases damage dealt to Blazes and Zombie Pigmen.

Weapons

Blind

A chance of causing blindness when attacking.

Swords

Shackle

Prevents mobs from suffering from knockback from your attacks.

Swords

Cactus

Injures your attacker but does not affect your durability.

Armor

Execute

Damage buff when your target is at low HP.

Swords

Frozen

Can cause slowness to attacker when defending.

Armor

Paralyze

Gives lightning effect and a chance for slowness and slow swinging.

Swords

Poison

A chance of giving poison effect.

Weapon

Poisoned

Chance to give poison to your attacker.

Armor

Reforged

Protects weapons durability, items will be take longer to break.

Weapons

Snare

Chance to slow and fatigue enemies with projectiles.

Bows

Springs

Gives jump boost.

Boots

Stormcaller

Strikes lightning on attacking players.

Armor

Demonforged

Increases durability loss on your enemy''s armor.

Sword

Trap

Chance to give buffed slowness effect.

Sword

Undead Ruse

When hit you have a chance to spawn zombie hordes to distract and disorient your opponents.

Boots

Venom

A chance of dealing poison.

Bows

Voodoo

Gives a chance to deal weakness.

Armor

Wither

A chance to give the wither effect.

Armor

Smoke Bomb

When you are near death, you will spawn a smoke bomb to distract your enemies.

Helmet

Infernal

Explosive fire effect.

Bow

Pummel

Chance to slow nearby enemy players for a short period.

Axe

Shockwave

The chance to push back your attacker when your health is low.

Chestplate

Vampire

A chance to heal you for up to 3hp a few seconds after you strike.

Sword

Farcast

Chance to knockback melee attackers by a couple of blocks when they hit you. The lower your health, the higher the chance to proc.

Bow

Greatsword

Multiplies damage against players who are wielding a BOW at the time they are hit.

Sword

Hardened

Armor takes less durability damage.

Armor

Rocket Escape

Blast off into the air at low HP.

Boots

Trickster

When hit you have a chance to teleport directly behind your opponent and take them by surprise.

Armor

Hijack

Chance to convert summoned enemy Guardians into your own when they are shot with an arrow.

Bow

Pickpocket

Chance to steal in-game money whilst fighting.

Weapons

Distance

Chance to distance yourself from your enemies and gain regeneration.

Weapons

Reinforced

Take less damage when being hit from behind.

Armor

Cleave

Damages players within a radius that increases with the level of enchant.

Axes

Angelic

Heals health over time whenever damaged

Armor

Arrow Lifesteal

Chance to steal health from opponent.

Bows

Arrow Deflect

Prevents you from being damaged by enemy arrows more often than once every level x 400 milliseconds.

Armor

Arrow Break

Chance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it.

Axe

Assassin

The closer you are to your enemy, the moredamage you deal (up to 1.25x). However, ifyou are more than 2 blocks away, you will deal LESS damage than normal.

Sword

Blessed

A chance of removing debuffs.

Axes

Corrupt

Damage with niche, this enchant deals damage over time.

Axe

Ragdoll

Whenever you take damage you are pushed far back.

Armor

Block

A chance to redirect an attack.

Sword

Detonate

Chance to break in 3x3 area.

Pickaxes

Dodge

Chance to dodge physical enemy attacks, increased chance if sneaking.

Armor

Enrage

Deal more damage on low HP.

Swords

Guardians

A chance to spawn iron golems to assist you and watch over you.

Armor

Ice Aspect

A chance of causing the slowness effect on your enemy.

Swords

Implants

Passively heals 1 health and restores 1 hunger every few seconds

Helmets

Obsidianshield

Gives permanent fire resistance.

Armor

Demonic

A chance to remove fire resistance from your enemy.

Armor

Piercing

Inflicts more damage.

Bows

Marksman

Increases damage dealt with bows.

Armor

Disappear

Chance to become invisible when low on health.

Armor

Disintegrate

Chance to deal double durability damage to all enemy armor with every attack.

Sword

Dominate

Chance to weaken enemy players on hit, causing them to deal less damage.

Sword

Arsonist

Chance to deal more damage whilst on fire

Sword

Ender Walker

Wither and Poison do not injur and have a chance to heal at high levels.

Boots

Eagle Eye

Chance to deal 1-4 durability damage to ALL armor pieces of enemy player.

Bow

Annihilate

Demolish your opponent's armour quicker!

Axe

Heavy

Decreases damage from enemy bows by 2% per level.

Armor

Hellfire

All arrows shot by you turn into explosive fireballs.

Bow

Longbow

Greatly increases damage dealt to enemy players that have a bow in their hands.

Bow

Tank

Decreases damage from enemy axes by 1.85% per level.

Armor

Unfocus

Chance to Unfocus target player, reducing their out going bow damage by 50% for up to 10 seconds.

Bow

Valor

Reduces incoming damage while wielding a sword by up to 22.5%.

Armor

Pacify

A chance to pacify your target, preventing them from building rage stacks for 1-3 seconds depending on level.

Bow

Metaphysical

A chance to be immune of Slowness. At max level, you will only be affected approx. 10% of the time.

Boots

Creeper Armor

Immune to explosive damage, at higher levels you take no knockback from them and they have a chance to heal you.

Armor

Spirits

Chance to spawn blazes that heal yourself and your allies in combat.

Armor

Bleed

Applies bleed stacks to enemies that decrease their movement speed.

Axe

Kill Aura

Chance to kill multiple monsters in a stack each death event.

Swords

Lava Walker

Walk on Lava.

Boots

Impale

Deal HUGE amounts of damage to your opponent causing Slowness V for some time

Bow

Protection

Automatically heals and buffs all nearby faction allies.

Armor

Torrent

Deal increased damage while in water.

Boots

Judgement

Chance of dealing poison damage to your target or adding regeneration to yourself.

Armor

Surprise

Chance to teleport behind your opponent and take them by surprise.

Armor

Stun

Chance to slow opponent, make them feel weak, and remove slowness from you.

Weapon

Unholy

Chance to give weakness and wither to your attacker.

Armor

Quiver

Chance to fling your attackers into the air.

Boots

Fat

Wearer receives increased damage negation as well as absorption at higher levels.

Chestplate

Hex

Once a target is affected by Hex, a portion of all their outgoing damage is reflected back onto them.

Axes

Barbarian

Inflicts more axe damage.

Axes

Clarity

Immune to blindness.

Armor

Deathbringer

Chance to deal double damage.

Armor

Double Strike

A chance to strike twice.

Swords

Drunk

Slowness and slow swinging with a chance to get strength.

Helmet

Enlighted

Can heal hearts while taking damage.

Armor

Gears

Added speed when equipped.

Boots

Inquisitive

Increases EXP drops from mobs.

Swords

Inversion

Damage dealt to you has a chance to be blocked and heal you for 1-5 HP.

Swords

Lifesteal

A chance to regain health when attacking.

Swords

Overload

Permanent increase in hearts.

Armor

Rage

For every combo hit you land, you do 0.5 heart damage to your opponent Up to 5 max combo hits.

Weapon

Silence

Chance to stop activation of your enemy's custom enchants.

Sword

Armored

Decreases damage from enemy swords by 1.85% per level.

Armor

Exterminator

Temporarily disables enemy ability to use Undead Ruse, Gaurdians, and Spirits.

Leggings

Blacksmith

Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player, but when it procs your attack will only deal 50% of the normal damage.

Axe

Abiding

Tools with this enchant become unbreakable

Tools

Devour

Multiplies damage dealt to players with active bleed stacks.

Axe

Diminish

When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack.

Chestplate

Disarmor

A slight chance of removing one piece of armor from your enemy when they are at low health.

Sword

Death God

Attacks that bring your HP to (level 4) hearts or lower have a chance to heal you for (level 5) hearts instead.

Helmet

Insanity

You swing your axe like a maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit.

Axe

Sniper

Headshots with projectile deal up to 3.5x damage.

Bow

Destruction

Automatically damages and debuffs all nearby enemies.

Helmet

Insanity

You swing your sword like an extreme maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit. Requires Instanity VIII to apply.

Axes

Mega Heavy

Decreases Damage from enemy bows by 10% plus an additional 2% per level. Requires Heavy V to apply.

Armor

Bewitched Hex

Once a target is affected with Bewitched Hex, a portion of all their outgoing damage is reflected back onto them. Requires Hex IV to apply.

Axes

Mighty Cleave

Deals up to 8 damage in up to a 4 block radius. Requires Cleave VII to apply.

Axes

Mighty Cactus

Heroic Enchantment. Injures your attacker but does not affect your durability. Requires Cactus II to apply.

Armor

Guided Rocket Escape

Blast off into the air and breifly gain flight for (level x 1s). Requires Rocket Escape III to apply.

Boots

Soul Hardened

Up to 50% chance to block enemy soul trap, armor takes less durability damage. Requires Hardened III to apply.

Armor

Polymorphic Metaphysical

A chance to be immune of Slowness. At max level, you will only be affected approx. 10% of the time. Requires Metaphysical IV to apply.

Boots

Soulbound

A chance to keep item on death.

Weapons Tools

Reinforced Tank

Decreases damage from enemy axes by 1.85% per level. Requires Tank IV to apply.

Armor

Epidemic Carrier

When near death summons creepers and debuffs to avenge you. Requires Plague Carrier VIII to apply.

Leggings

Godly Overload

Heroic Enchantment. A very large permanent increase in hearts. Requires Overload III enchant on item to apply.

Armor

Reflective Block

Heroic Enchantment. A chance to greatly or completely negate incoming damage while blocking, and to reflect an incoming attack back on the attacker whether you are blocking or not. Requires Block III to apply.

Sword

Master Inquisitive

Heroic Enchantment. Massively increases EXP drops from mobs. Requires Inquisitive IV enchant on item to apply.

Sword

Planetary Deathbringer

Heroic Enchantment. An increased chance to deal 1.5x damage. Requires Deathbringer III enchant on item to apply.

Armor

Divine Enlighted

Heroic Enchantment. High chance of healing lots of HP while taking damage. Requires Enlighted III enchant on item to apply.

Armor

Lethal Sniper

Heroic Enchantment. Increased headshotchance and multiplied damage up to 4.5x. Requires Sniper V enchant on item to apply.

Bow

Atomic Detonate

Heroic Enchantment. Summons up to a 7x7 explosion around any blocks you break. Requires Detonate IX enchant on item to apply.

Tools

Titan Trap

Heroic Enchantment. A chance to give a longer lasting buffed slowness effect. Requires Trap III to apply.

Sword

Bidirectional Teleportation

Heroic Enchantment. Chance to grapple an enemy towards you, or trap them for 1-2s.

Bows

Master Blacksmith

Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it procs your attack will deal between 75%-100% damage. Requires Blacksmith V enchantment on item to apply.

Axe

Vengeful Diminish

Ensures that the next strike against you only deals 50% of the damage inflicted and any extra above that will be returned to the attacker. Requires Diminish VI enchant on item to apply.

Chestplate

Alien Implants

Automatically heal 2x the HP of normal Implants at 2x the rate, and at max level all hunger loss is disabled. Requires Implants III.

Helmets

Ethereal Dodge

Increased proc rate over normal Dodge, with a small chance to gain Speed V for a few seconds on successful dodge. Requires Dodge V.

Armor

Paladin Armored

Negates 150% more enemy sword damage than normal Armored per level. A chance to be Blessed every time you are struck by an enemy sword. Requires Armored IV.

Armor

Demonic Lifesteal

Heals much more HP at a greatly increased rate compared to normal Lifesteal. Requires Lifesteal V.

Swords

Deep Bleed

Heroic Enchantment. A chance to affect foes with increased slowness and inflict more damage. Requires Bleed VI.

Axe

Shadow Assassin

Heroic Enchantment. The closer you are to your enemy, the more damage you deal (up to 1.875x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. Requires Assassin V.

Sword

Rogue

Active soul enchant. Deal up to 2.0x damage if hitting your enemy from behind

Axes

Sabotage

An active soul enchantment that gives a chance to block an enemy players Rocket Escape and Guided Rocket Escape from activating.

Swords

Natures Wrath

Temporarily freeze all enemies in a massive area around you, pushing them back and dealing massive nature damage. 75 souls per use.

Armor

Phoenix

An attack that would normally kill you will instead heal you to full HP. Can only be activated once every couple minutes. 500 souls per use.

Armor

Teleblock

Active soul enchant. Your bow is enchanted with enderpearl blocking magic damaged players will be unable to use enderpearls for up to 20 seconds and will lose up to 15 enderpearls from their inventory.

Bows

Soul Trap

Active soul enchant. Your axe is imbued with sealing magic, and has a chance to disable/negate all soul enchantments of your enemies on hit for (level x 4) seconds. 2 souls per second.

Weapon

Immortal

Passive soul enchant. Prevents your armor from taking durability damage in exchange for souls. 5 souls per use.

Armor

Divine Immolation

Active soul enchant. Your weapons are imbued with divine fire, turning all your physical attacks into Area of Effect spells and igniting divine fire upon all nearby enemies. 75 souls per use.

Sword

Paradox

Passive soul enchantment. Heals all nearby allies in a massive area around you for a portion of all damage dealt to you.

Sword

SoulGrind

Random chance to get a souls for killing mobs.

Swords

Neutralize

Negate all enemy defensive enchantment's for on the damage event that neutralize activates for This effect can stack with silence

Swords

Halloweenify

Replace your opponents helmet to a pumpkin for a short time.

Weapon

Mark of the Beast

Once an enemy is afflicted with the mark all incoming damage is increased by 2x for up to 5 seconds

Armor

Horrify

Chance to inflict enemies within a 32x32 radius with Horror.

Armor

Chain Lifesteal

A chance to regain health from multiple enemies near you damaged target based on level

Chestplate

Poltergeist

Immune to Nature's Wrath snare.

Boots

Feign Death

Chance to fake death and vanish for up to 6 seconds or until you have damaged a player (levelx) times

Armor

Soul Siphone

Proc'ing on outgoing damage events this enchant siphons souls and durability from enemies in large quantities!.

Armor

Death Pact

Take less damage for every 10% of missing HP while also dealing slightly less damage (based on level)

Armor

Web Walker

Depth Strider, but for Spider Webs.

Boots

Vote For KaffCraft